![]() ![]() ![]() I was able to jump back into the familiar world of Faerûn and barrel through the game as I always had, but this time in a totally different atmosphere. The change is also refreshing for a returning adventurer who, like me, has already played through the original game on PC. The analog stick control scheme isn’t only brilliant for new players, however. If ports are supposed to extend a game’s reach to new players, then Beamdog’s effort here has certainly gone down the right path. But adapting classic titles like Baldur’s Gate, to which many modern releases owe their inspiration, so that they’re more accessible to broader audiences can only be a good thing. Pillars of Eternity and Divinity: Original Sin have kept the old-school isometric flame well and truly burning for players ready to lap up that style of game. That’s surely more appealing to modern audiences that grew up on Diablo and Dark Souls instead of the Dungeons & Dragons sessions that the original Baldur’s Gate playerbase was bred on. The game plays and looks more like a contemporary action RPG than a crunchy isometric dungeon-crawler of days gone by. ![]() This analog stick control scheme doesn’t just make Baldur’s Gate manageable for a compact handheld console like the Nintendo Switch, it makes it eminently playable by shifting its feel. The game plays and looks more like a contemporary action RPG than a crunchy isometric dungeon-crawler of days gone byĪnd that’s the crux of it. You might not be able to navigate its menus as fast as you would with a mouse, but that was never on the table. As for everything outside of movement, the port handles that through full use of the Switch’s many buttons and shoulder pads. It all works deftly and is integrated so smoothly that I rarely, if ever, feel the need to switch to the alternative cursor-based control scheme. Instead, you’re able to take control of each character directly and arrange them in the optimal position. Combat is no longer a flurry of furious mouse-clicking as you rush to position your party. Rather than selecting an NPC and watching as your adventurer sidles up to them, you can walk over yourself. Rather than clicking on interactable objects and waiting for your character to walk over, you can take them there directly. ![]()
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